Senior 3D Artist with over 7 years of experience in the production of assets for video games. Expertise in low-poly and high-poly modeling, hard surface, PBR texture systems, rendering, lighting, and asset optimization, preferably for environments and props.
Software skills: Photoshop, Blender, ZBrush, Substance Painter, Marmoset, Marvelous Designer, Unity, Unreal Engine, Quixel Mixer, 3ds Max, Corona Render, among others.